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Develop, Optimize, Launch and Iterate to amplify your success at every stage of development and build a sustainable, profitable business.
- Our Services
- # SIMPLE BUTTONS
- # DEVELOP ON-SCREEN REAL ESTATE EFFECTIVELY
- # FEATURE FEEDBACK
- # CLEAR ICONS
- # INTELLIGENT INTERRUPTION SETTINGS
- # QUICK START SESSIONS
- # INTUITIVE SOUND SETTINGS
- # SIMPLE TUTORIALS
- # GOALS AND REWARDS
- # ASYNCHRONOUS MULTIPLAYER OPTIONS
- # Build your game in Unity Unity is a cross-platform game engine used by many games on the Google Play Store. Unity’s modular tools help you produce and deliver highly engaging 2D or 3D mobile games.
- # Determine sensitive data access needs
- # Android NDK The Android NDK is a toolset that lets you implement parts of your app in native code, using languages such as C and C++. For certain types of apps, this can help you reuse code libraries written in those languages.
- # Google Play Games Services Use the Google Play Console to manage games services and configure metadata for authorizing and authenticating your game.
- # Sign-in in Android Games In order to access Google Play games services functionality, your game needs to provide the signed-in player’s account. If the player is not authenticated, your game may encounter errors when making calls to the Google Play games services APIs. This documentation describes how to implement a seamless sign-in experience in your game.
- # Secure your app SafetyNet provides a set of services and APIs that help protect your app against security threats, including device tampering, bad URLs, potentially harmful apps, and fake users.
- # Enable interactions between nearby devices and people With the Nearby APIs you can let your users work or play together better when they're close, within about 100 feet: easily set up multiplayer games, ad hoc groups, sharing, or collaborative sessions.
- # Create immersive virtual reality experiences for Daydream and Google Cardboard Create virtual reality experiences with the Google VR SDK that will entertain and educate users, whether they’re using a Daydream-enabled smartphone or Google Cardboard.
- # Make something Unreal Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.
- # Develop games for all screens When developing a game for Android, it's important to anticipate the variety of possible player experiences and remain adaptive to a player's real-time interaction needs. By supporting different player experiences, you increase gameplay flexibility, helping you expand your game's reach.
- # Learn about rendering in game loops A very popular way to implement a game loop looks like this:
- # Support 64-bit architectures Starting August 1, 2019, your apps published on Google Play will need to support 64-bit architectures. 64-bit CPUs deliver faster, richer experiences for your users. Adding a 64-bit version of your app provides performance improvements, makes way for future innovation, and sets you up for devices with 64-bit-only hardware.
- # About Dynamic Asset Delivery Play Asset Delivery is Google Play’s solution for delivering large amounts of game assets by extending the Android App Bundles format. Play Asset Delivery offers developers flexible delivery methods and high performance. It has a small API footprint and is free to use. All asset packs are hosted and served on Google Play so you don't need to use a content delivery network (CDN) to get your game resources to players.
- # Tools for optimizing your game To prepare your environment for debugging and optimizing Android games, get access to the following tools that help you analyze CPU usage and graphics calls.
- # Improve your game's performance Players enjoy a game most when it has short loading times, a consistent framerate, and dependable input responsiveness.
- # Identify CPU hot spots Optimizing your app’s CPU usage has many advantages, such as providing a faster and smoother user experience and preserving device battery life.
- # New features in Android Studio Preview
- # Achieve proper frame pacing The Android Frame Pacing library, also known as Swappy, is part of the Android Game SDK. It helps OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android. This document defines frame pacing, describes situations where frame pacing is needed, and shows how the library addresses these situations. If you want to jump directly to implementing frame pacing in your game, see Next step.
- # Android Game SDK The Android Game SDK is a set of libraries that you can use to enhance your game on Android. It is a regularly updated library separate from the Android platform.
- # Detect and diagnose crashes An Android app crashes whenever there’s an unexpected exit caused by an unhandled exception or signal. An app that is written using Java crashes if it throws an unhandled exception, represented by the Throwable class. An app that is written using native-code languages crashes if there’s an unhandled signal, such as SIGSEGV, during its execution.
- # Manage memory effectively in games On the Android platform, the system tries to use as much system memory (RAM) as possible and performs various memory optimizations to free up space when needed. These optimizations can have a negative effect on your game, either by slowing it down or killing it altogether. You can learn more about these optimizations in the topic Memory allocation among processes.
- # Graphics API Debugger
- # Debugging Native Memory Use
- Launch & Iterate
- # Games on Google Play Improve your current game or get tips and best practices for your next launch on Google Play. The Google Play Console has tools to help you throughout the entire lifecycle of your game. Learn how to test and gather user feedback before you launch, how to monitor and improve the performance of your game and acquisition channels, and more.
- # Unity Support for Android App Bundle (AAB) in Unity 2018.3 beta
- # Instant play games Full games that are packaged using Google Play Instant are eligible to be featured prominently on the homepage of the Google Play Games app. These instant games are full experience games, not trial versions. Players tap on the Instant play button to play the full game without needing to install it first.
- # Reply to Reviews The Google Play Developer Reply to Reviews API allows you to view user feedback for your app and reply to this feedback. You can use this API to interact with users directly within your existing customer support toolkit, such as a CRM system.
- # Google Play Instant With Google Play Instant, people can use an app or game without installing it first. Increase engagement with your Android app or gain more installs by surfacing your instant app across the Play Store and Google Play Games app.
- # Android vitals Android vitals is an initiative by Google to improve the stability and performance of Android devices. When an opted-in user runs your app, their Android device logs various metrics, including data about app stability, app startup time, battery usage, render time, and permission denials. The Google Play Console aggregates this data and displays it in the Android vitals dashboard.
- # Launch checklist This checklist brings together the processes you should follow to ensure your app is launched successfully. The tasks are numbered to give you an idea of the normal sequence in which they would be actioned. However, you can handle the tasks in any sequence that works for you and skip steps as appropriate.
- # Earn Implement the right monetization strategy
- # Google Play Billing Sell digital content in your apps, whether in-app products or subscriptions. Google Play handles checkout details so you never have to directly process any financial transactions, and your customers experience a consistent and familiar purchase flow.
- # Use Google Play Billing with Unity The Google Play Billing Library provides two different options for integrating Billing Library features with your game in Unity: Unity's built-in services and assets for in-app purchases, called Unity IAP, and the Google Play Billing plugin. In most cases, you should use Unity IAP. However, if you don't want to use Unity IAP for your project, you can use the Google Play Billing plugin instead, which extends the Unity IAP service but does not require you to use Unity's IAP implementation of the Billing Library. This guide explains how to set up your project for either approach. This guide also describes how to implement Billing Library features in your game in Unity.
- # Improve your app’s quality and discoverability The Google Play Store is committed to connecting users with a diverse catalog of high quality apps. Our recommendations are composed of a mix of human curation and algorithmic calculations, of which, the two largest components considered are relevance and quality. The best practices below explain how we evaluate quality for your app, independent of which user might download it.
- # Use testing tracks to get invaluable early feedback from users Use the Google Play Console to release early versions of your app for internal testing, or to trusted users for closed and open testing. Get the feedback you need to make improvements to your app before its full release.
- # Convert more visits to installs with store listing experiments Get more installs by using store listing experiments to find the best app icon, images, video, and descriptions for your app on Google Play.
- # Pre-registration Pre-launch marketing helps drive awareness and build anticipation for apps and games before launch. Capture early consumer interest and accelerate launch performance with a pre-registration campaign on Google Play.
- # Indie Games We love the innovation and art that indie game developers are bringing to Google Play. We aim to help all developers create great games and get them in front of as many people as possible.
- # Use pre-launch reports, Firebase features, and Android vitals to improve your app Your app business relies on delivering high-quality apps. Part of achieving this quality is testing your apps on a range of devices. The pre-launch reports use automated tests on real devices that can identify layout issues, provide crash diagnostics, locate security vulnerabilities, and more. You can then run custom tests using Firebase Test Lab, get details about errors in your app from Firebase Crashlytics, and use Android vitals to search more deeply for quality issues.
- # Browse and reply to app reviews to positively engage with users Users can leave reviews and rate your app in Google Play. Browse these ratings and reviews, and reply to users from the Play Console website or the Play Console app.
- # Compare your app’s Android vitals and ratings with custom peer groups
- # Find the people who will love your app
- # Create custom store listings to target specific countries
- # Release app updates with staged rollouts
- # View & restrict your app's compatible devices After you've uploaded at least one APK to your Play Console, you can view the catalog of available devices and review which devices are compatible with your app. To help ensure the widest availability of your app, review your supported and excluded devices lists regularly.
- # Add support for instant access The steps for setting up apps to run on Google Play Instant, as explained in Create your first instant app, also apply to games. This guide emphasizes some setup steps specific to games.
- # Analyze user reviews to understand opinions about your app Find out what issues are trending in your app's reviews to learn what changes to your app or game users want most.
- # Use Google Play games services to create more engaging game experiences Add features to your games that keep players more engaged such as multiplayer, video recording, achievements, cloud save, leaderboards, and more with Google Play games services.
- # Manage your games business according to revenue targets through Player Analytics Gathering analytics is a key component of offering a game as a service and is also an increasingly important part of running a successful mobile games business.
- # Use Player Analytics to understand better how players behave in your game Google Play games services provides Player Analytics, a free games-specific analytics tool, in the Play Console games services tab. View details on multiplayer games, average revenue per paying user (ARPPU), sessions per user, and more. Set and monitor daily revenue targets from a comprehensive dashboard of player and engagement statistics.
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- Terms & Conditions
- # Server For the volume of user customer need dedicated server. We recommend Amazon Web Severer (AWS) or dedicated server from local or international renowned vendor. AWS charges after the time period. So in that case the charges needs to be paid after the time period.
- # Google Maps API Generally it is free if your service is free. If it is not a free service then, Google will charge for using Google Map, Distance, Traffic, Direction API’s. But the charge is very low. This is a paid service. So pirce will add after the year./time period.
- # Database MySQL and Orcale database system is usally free for limited number of user. When user exceeds the limitation then they will implement charging. That is also need to pay after the limitations being exceeded.
- # VAT/TAX/AIT Exclusive and as on government rules
- # Payment 100% charge has to be paid in advance along with the work order.
- # Service Level Agreement minimum 1 year
- # Special Notes Price and conditions may change on the requirment
Mobile Games Industry
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry for mobile phones and tablets. More people than ever are playing mobile games thanks to the rise of cultural phenomena like Angry Birds which, at over 20 million downloads, became the best-selling app of all time.